## vampire: the requiem vs masquerade

As getting V20 Dark Ages book for free from Onyx Path ( thank you! “Vampires are weaker in Requiem/Elders are weaker in Requiem.” This one I can’t argue with, because mechanically there’s no question about it. Learn more >> It's maybe an over-simplification, but it's not wrong. What have you done with the games? Can there be democracy in a society that cannot count? As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. I then spent a lot of time playing Vampire (and other World of Darkness games) including Live Action Roleplay experiences. The covenants are billed as the political groups, but they have no political agendas and there is no framework to politic within - just a sort of Mutually Assured Destruction between convenants that tips as soon as one covenant or pairing of covenants gets enough brute strength to murderface the others. There are some interesting changes to how the vampiric condition works, though. We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). How can I incorporate Koldunic Sorcery in Vampire: The Requiem? There is no mystery in Masquerade, the setting is too well explored and the history too well detailed. How to reveal a time limit without videogaming it? I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. Does a Bugbear PC take damage when holding an enemy on the other side of a Wall of Fire with Grapple? A lot of what was added to 2nd Edition slowed down the game for us and went against what made the nWoD system so great. White Wolf has published a good translation guide for playing Masquerade with Requiem or vice versa. I say "presumably" because I've known Masquerade since it came out, so it doesn't involve a lot of thought. site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. Requiem mechanically smoothed vampire to a much more playable system. The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. Use Masquerade. There is no reason beyond an interesting story to always stick to canon in either one. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. That being said, there are enough things I like about both that I end up incorporating a lot of Requiem stuff into my Masquerade games. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. Vampire: The Masquerade is the original roleplaying game of personal and political horror. MathJax reference. Mechanically, Requiem is superior. It was first released in August 2004, together with the core rule book for the World of Darkness. Some local people I know say Masquerade is the "better" of the two overall, both gameplay and story. This is very, very true. You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. But that's just my taste. Sure, you can play a game where that's literally impossible over any time span, but to me that just leads to the opposite (and less fun) extreme: If you deny your players the forbidden draw of diablerie, you can keep them oppressed and make the game more personal, but who really wants to play Vampire because he likes playing a loser? Many of the gripes and negative stigma around Requiem were from how awful 1st edition was. If the party can kill the bosses for example, then that means other people can kill them too. I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. I… A look at the Differences between Vampire: the Masquerade and Vampire: the Requiem February 8, 2007 I frequent the White Wolf forums and for a long time many people would troll the Vampire the Requiem forum about how little was changed from the old Vampire the Masquerade to the new Vampire the Requiem. The only one that sucked was changeling. I prefer Requiem's more focused storytelling. and a bit of reading. In my opinion owod was great for story, worldbuilding, and villains. It really is a personal preference, since the two games do very different things. Masquerade has a more well-defined setting, which makes it easier to drop your characters into the existing world. Requiem is lighter and presumably quicker for new players. A lot of katanas and trench coats. Personally I think they screwed up vampires the most in owod, so I would use nwod mechanics with owod vampires. Don't really know anything about Requiem. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. It's the best of both worlds. Is VTR simpler? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. And as I'm thinking about it now, I'm kind of fine with that. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. In Masquerade, bloodlines are rare and unusual offshoots of clans. easier? What are the main differences between Vampire: The Requiem, Vampire 20th Anniversary, and Vampire 5th Edition? To learn more, see our tips on writing great answers. ". Mechanically, Requiem is superior. Every Childe is one generation higher than his/her Sire.There have been a total of 15 generations of vampires, with the 14th and 15th being considered cursed, almost all of them being Thin Bloods. In my opinion 2nd edition really picked up it's game. Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. Press J to jump to the feed. Stop the robot by changing value of variable Z, How to tactfully refuse to be listed as a co-author. This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. Masquerade is like attending a celebrity party that you are barely welcomed at. They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. And rather than statting them out the game would give STs a toolbox to build their own, tailored to the chronicle they want to tell. Use MathJax to format equations. Pros and cons of living with faculty members, during one's PhD. The only one that's good is changeling. 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